Deal and print the cards today; start the game days later. The deck is saved, so the
caller and the CHUHBINGO check still know every card you cut up.
Step 1 · Deal a deck and print it
Step 2 · Run the game (today, or next week)
How to win
Your card is an army: 12 white pieces scattered on a board, plus one free square. The caller
reads out squares. Every piece of yours that gets called is captured — cross it off.
Lose your whole army
That's the game, and it's the only way to win it: every one of your 12 pieces captured.
No lines, no rows, no diagonals — it doesn't matter where your pieces sit. Just count the
X's. Twelve out of twelve and the army is gone.
When your last piece falls, shout CHUHBINGO! — the caller types your card
code into the Verify tab and the call log settles it.
Cards
Print now, play later: this deck is saved in the browser, and every printed card carries its deck
code. When you're ready, come back to Setup, pick the deck under Saved decks and start the
game. Playing on a different computer? Export the deck file and import it there.
Caller
Press next ball
Winning, out loud. One way to win: all 12 of your pieces captured. Nothing else scores —
not a row, not a diagonal. Keep calling until somebody's army is gone, then settle it on Verify.
Verify a CHUHBINGO
Somebody shouted. Type the code printed on their card.
There's nothing to print on this tab. Open 2 · Cards to print the cards from
your browser — or use Download PDF there, which lays them out four to a page
with cut guides.