Deal and print the cards today; start the game days later. The deck is saved, so the
caller and the CHUHBINGO check still know every card you cut up.
Step 1 · Deal a deck and print it
Step 2 · Run the game (today, or next week)
How to win
Your card holds 12 white pieces and one free square. The caller reads out squares; you cross off
every piece of yours that gets called. There are two ways to win, and the game plays through both.
1 · Line
One rank, file or diagonal where every piece you own on it is crossed off — with at
least three marks on the line. Your FREE square counts as a mark. Here the whole 4th rank is
answered: knight b4, free d4, pawn e4, rook g4. The pieces off the line don't matter yet.
2 · Blackout
Then the game keeps going until someone crosses off all 12 pieces. That's the big one,
and it's what the game plays to — a line is the first prize, not the finish.
When you get either one, shout CHUHBINGO! — the caller types your card code
into the Verify tab and the call log settles it.
Cards
Print now, play later: this deck is saved in the browser, and every printed card carries its deck
code. When you're ready, come back to Setup, pick the deck under Saved decks and start the
game. Playing on a different computer? Export the deck file and import it there.
Caller
Press next ball
Winning, out loud. A LINE is one rank, file or diagonal with every piece on it crossed
off (three marks minimum, FREE counts). A BLACKOUT is all 12 pieces. Keep calling after the
first line — the game plays to blackout.
Verify a CHUHBINGO
Somebody shouted. Type the code printed on their card.